Animate Editing Mode

Summary

Each Canvas is either in Animate Editing Mode or it isn’t.

When Animate Editing Mode is ON

When on Animate Editing Mode, each time you edit a parameter (whether directly in the Parameters Panel or indirectly by moving a Handle), a Waypoint is created to remember the change, and the position on the Timetrack Panel at which the change happened : you are creating an animation.

Depending on the value of the Editing Lock Keyframes setting, waypoints may also be created in the next and previous Keyframe as well.

When Animate Editing Mode is OFF

When not in Animate Editing Mode, changes to a parameter will be applied throughout the entire timeline of the animation.

If there are already waypoints on the timetrack (ValueNodes) for the parameter in question, this causes a warning and your edit will be not allowed. A warning message asking you : “Do you want to apply offset to this animation?” will offers the opportunity to apply an offset for this parameter for the entire timeline of the animation.

Animate_editing_mode_warning_offset

Toggle Animate Editing Mode

Animate Editing Mode can be toggled on and off by clicking the round button to the right of the timetrack at the bottom of the canvas window. It will only be visible if your canvas has a non-zero end time, and will only be active if you’re not currently using a tool which disables the timetrack, such as the Spline Tool or the Draw Tool.

Name

Icon

Behavior

Animate Editing Mode Off

Animate_Editing_Mode_Off_Icon

Changes will be applied throughout the entire timeline of the animation.

Animate Editing Mode On

Animate_Editing_Mode_On_Icon

Changes will create a Waypoint to remember the value.

When toggling the Animate Editing Mode ON, the Canvas Window will be highlighted with red border line.

Animate_editing_mode_toggle_canvas_border.gif

Animate Editing Mode Toggle (On/Off)