Spline Tool¶
Introduction¶
Spline are the most used objects in any normal animation done with Synfig, and the Spline Tool allows you to create them.
Usage¶
Select the Spline Tool
in the or use keyboard the shortcut Alt+b
to enable it. To leave that mode just select another from the
Toolbox.
It is easy to use this tool¶
Each single click creates a new
Vertex
. ItsTangent
values are set to (0,0) and theVertex
becomes a sharp corner.Click and drag creates a new
Vertex
and allows the modification of theTangent
value at thatVertex
. Extending theTangent
smooths the corners.Each new
Vertex
is attached to the previous by aBézier Spline
defined by the vertices’ position and tangents.The
Spline
is created sequentially, oneVertex
follows the previous one.The end point of the previous
Spline
arc guides the next arc created until you close it. The next createdSpline
will be independent of the previously created one.You can tweak the newly created Vertices by clicking on their Handle and dragging them.
You can also right click on a
Vertex
handle or aTangent
handle and it will provide a context menu:For
Tangent
handles:Split Tangent's Angle
andSplit Tangent's Radius
will split theTangent
so that you can independently modify the arch of an end point of a Bézier curve. On the opposite,Merge Tangent's Angle
andMerge Tangent's Radius
will merge the independentTangents
so that you can align the arches of the end points of two connecting Bézier curves.For
Vertex
handles:Loop Spline
orUnloop Spline
(depending if already looped or not) allows you to close or open theSpline
.Delete Vertex
allows you to delete theVertex
.
You can also right click in the middle of a Bézier curve.
Insert Vertex
allows the insertion of aVertex
(and sets its Tangents intelligently according to the neighboring Vertices) where you clicked.
To finish the Spline¶
Select another tool in the .
Or click on the gear button
of the Tool Options Panel.
To clear out the working Spline, press the Esc
button.
Category:Toolbox
Options¶
This tool has the following options:
Name: Sets the name of the Spline that you will create, in this case “Spline070”. If the ending part of the string contains an integer number, this input text box will parse it and increase that number for the next created Spline. Otherwise, it will add a three digit number while creating the next one.
Layer Type: Sets whether to create Region Layer, Outline Layer, Advanced Outline Layer, Plant Layer and/or Curve Gradient Layer Layers.
Blend Method Parameter: Sets the blending method used to composite on the layers below.
Opacity: Sets the Opcaity for new layers. Defaults to 1.00 (Completely opaque).
Brush Size: Sets the size of the line for Outline Layer and/or Advanced Outline Layer.
Feather: Sets the Feather Parameter of the Region Layer or Outline Layer created.
Link Origin: If checked, links the Origin Parameter for the Plant Layer, Region Layer or Outline if two of them (or all them) are checked.
Auto Export: If checked, exports automatically the Vertices Parameter (that’s a Spline type parameter)
Other sources of information¶
TODO: Add sources